Also, other suggestion i wrote on the discord:
"Also i would agree to multiple modules no matter what modules except hulls.
I mean a ship has only one hull no matter what does it have underneath"
"Also, i would love if you could implement a event module
That could work like guardians, against custom ships
Like , you could have a button to reset the stats for the current custom ship, to have rapidfire stats for all other custom ships of other players
So basically a module for rapidfire against custom ships
"Another thing that could be nice, but it's harder, would be to implement two sorts of events (similar to those on the roadmap). One would be to have like a co-op mode for pve content , in which if more people participate, the rewards would be larger
And another thing would be like this pve thing, in which periodically every day you get attacked by the system, on the planet with the most resources or most fleets
And if you manage to defend , you could upgrade research or buildings by 1 level or get pve coins
Or something that keeps you active, in a certain degree
You could also make something like tournaments or monthly resets, in which at every month, every player fleet is reset and resources as well. And it would be like a season tournament against pve for instance, in which the first places get special bonuses or modules. I liked this idea at Diablo 3 but I don't know if it could work here.
At the Current moment, probably the biggest concern for you is to handle the server cost and getting a bit of profit. So , i don't know how much of these ideas/or other would get in the future, but the point is, from my perspective, that, if you manage to accomplish the 1st objective, it would be nice to add periodically some content (if possible, like monthly)
Also i was really thinking yesterday, that it would be a good way to advertise your game on Patreon"
"I think it would be nice to implement just like in fallen empire style
A weekly treasure hunt , like for instance, at a certain day of the week
For each player there is a certain location, with Treasure
And personalized for each player (by that i mean the power of the enemy is scaled for them)
And if you manage to beat that, you get a bundle of let's say 5-7 rewards which are picked randomly
Between: resources, fleets, officers, modules, limited bonuses,
Like i dunno , 45 M metal, 7000 dark matter, 3500 avatars, 1 engine module and 2 tehnocrats
The point is, it would be nice to reinforce the idea of loyalty to the game (besides the daily reward)"
"You can implement for instance: Galactonite, by beating enemies of the galaxy. Like pirates, guardians. And you can make a special exchange shop in which we can get some special ships (i saw some neutral nice ships in the fleet menu) or other things. You can also limit the maximum galactonite value to a daily one so that nobody should spam pirates or guardians just for that."
"it would be really cool if you could add them
and also make possible with unique hulls like the guardians ones to add more modules
Also, what i was thinking, was that, it could be very nice, but kinda hard to develop, if you could make like a trial for custom ships (similar to ascension) but you only use custom ships
And on each level you could get upgrades to the ship, and at every 10 or 5 stages you could get a special-event only module for it
I'm thinking that, if you add more qualities on the custom ship, you should counterattack this feature with something else with more difficulty (and not just raising the rapidfire) because , that way nobody would use custom ships.."
"Just adding special modules on a special event
Think of it like Ascension, but you can only enter with custom ships (a limited amount) and the rewards are mostly exclusive to costum ships (modules)"
"That would be very nice, or something else but it's complicated i guess
You could implement some hybrid features for the current ships
Like for instance, apart from custom ships, if you manage to get a certain officer from stellarite for instance, or a piece of technology
You could change the current weapon system on Avatar for example to a more powerful one
With different atk values and rapidfire values
And it would be like an hybrid - alien add-on "
Also - notification from mega art institute (in case of a big reward)
Also - managing upkeep with a hard to get feature for custom ship.